GAMING
Enjoyment, habit and impaired control
Gaming is not an addiction. Gaming disorder is a specific pattern involving impaired control and significant impairment.
01
Understand
Gaming itself is not classified as an addiction. The World Health Organization describes gaming disorder as a specific pattern of behaviour, and it affects only a small proportion of people who play games.
WHO describes three features: impaired control over gaming; increasing priority given to gaming over other activities and interests; and continuation or escalation despite negative consequences.
For the pattern to be considered a disorder, it must result in significant impairment in personal, family, social, educational or occupational functioning, and would normally be evident over at least 12 months.
Most people who play a lot of games do not meet this description. Time spent alone is not a reliable indicator.
02
Recognise
These are experiences some people may recognise. They can have many causes and are not a diagnosis.
- Finding it consistently hard to stop or limit gaming, despite intending to.
- Gaming taking priority over sleep, study, work, food or relationships over a sustained period.
- Continuing at the same or increasing level even when it is clearly causing problems.
- Noticeable impact on daily functioning rather than simply a lot of hours played.
- These signs can have many causes, including stress, low mood or difficulties elsewhere in life.
03
Respond
- Looking at the pattern over weeks — sleep, obligations, mood — is more useful than counting hours.
- A GP can discuss concerns and, where appropriate, explain what support is available.
- Where gaming appears to be a way of coping with something else, addressing the underlying difficulty often matters more than restricting the activity.
- Practical structure — agreed limits, sleep protection, other activities — can help before anything clinical is needed.
04
Supporting someone else
- Start with curiosity about what the person gets from gaming rather than criticism of the activity.
- Avoid framing gaming itself as the problem; focus on the specific impacts you have noticed.
- Agree changes together where possible, especially with young people.
- Encourage professional support if daily functioning is clearly affected over time.
06
Sources & further reading
Related
The Self Awareness provides educational information only. It does not provide medical advice, diagnosis or treatment. If you are concerned about your mental or physical health, speak to an appropriately qualified healthcare professional.
